Coding Puzzles
Coding Projects
Coding Puzzles
Coding Projects
Coding Puzzles
Coding Projects
Coding Puzzles
Coding Projects
Coding Puzzles
Coding Projects
What is Hour of Code™
Hour of Code™ is a global movement to introduce people of all ages to computer programming in a fun way. Tynker’s Hour of Code™ activities can be taught during the December event, or year-round.

Your class will love Hour of Code with Tynker
Getting Started Is Quick and Easy!
Sign up today



Tynker's Hour of Code activities
40+ fun coding activities to keep your students engaged, motivated, and rewarded as they learn programming the fun way!
No programming experience required for teachers or students!
Name | Description | Grades | Student Experience Level | Programming Language |
---|---|---|---|---|
Barbie™ Pet Vet | Students solve several coding puzzles and learn to use basic programming concepts such as loops and conditional statements. | Pre-reader - 4 | beginner | Blocks, Tynker, Python, Javascript |
Barbie™ You Can Be Anything™ | Students learn to use basic programming concepts such as sequencing, animation, loops, and more while explore each of the six careers. | Pre-reader - 4 | beginner | Blocks, Tynker |
Space Quest | In these 23 coding puzzles, students will learn core programming concepts such as loops and conditionals. | Grade 1+ | beginner | Blocks, Tynker, Javascript, Python, Swift |
Dragon Blast | In these 27 coding puzzles, students will learn advanced sequencing, debugging, and other intermediate coding skills. | Grade 3+ | beginner | Blocks, Tynker, Javascript, Python, Swift |
Crystal Clash | Students will apply their own strategies to battle other players with their code. | Grade 5 - 8 | intermediate | Blocks, Tynker |
Life on Land | Students will use their coding skills to create a project in Tynker that shows the importance of world's forest with code. When they're done with this tutorial, encourage them to get creative. | Grade 3 - 5 | intermediate | Blocks, Tynker |
Life on Land (Python) | Students will use their coding skills to create a project in Python that plants trees. When they're done with this tutorial, encourage them to get creative. | Grade 6+ | advanced | Python |
Pets Game | Students learn the basics that they'll need to create a pet game in Tynker. Encourage them to get creative with a goldfish, a lion, or even a pet tofu! | Pre-reader - 5 | intermediate | Blocks, Tynker |
Cooking Game | Students learn the basics that they'll need to create a cooking game in Tynker. When they're done with this project, encourage them to program their own recipes. | Pre-reader - 5 | intermediate | Blocks, Tynker |
Change the World! | Students will use their coding skills to create a project in Tynker that shows how they would change the world with code. When they're done with this tutorial, encourage them to get creative. | Pre-reader - 5 | intermediate | Blocks, Tynker |
Draw a Landscape | Students will use their Python pen drawing skills to design and draw a landscape. When they're done, encourage them to create their own shapes and design different landscapes. | Grade 6+ | comfortable, experienced | Python |
Superhero Masks | Students will use HTML and CSS pixel art to create their favorite superhero masks. When they're done with this project, encourage them to create other pixel art. | Grade 6+ | comfortable, experienced | Htmlcss |
Peep: Nature Walk | In this tutorial, students create an animated scene where Peep explores the world around him. | Pre-reader - 4 | beginner | Blocks, Tynker |
Peep: Dance with Friends | In this tutorial, students program an animated dancing scene using the characters from Peep and the Big Wide World. | Pre-reader - 4 | beginner | Blocks, Tynker |
Hour of Code on Tablets | Learn the basics of coding with one of our six fun puzzle sets. | Grade 2+ | beginner | Blocks, Tynker, Javascript, Python |
Bird Mayhem | Students use cloning to create more birds and change physics properties to make the birds move and bounce. | Grade 5+ | beginner, comfortable | Blocks, Tynker, Javascript, Python |
Brick Breaker | Students program keyboard motion using impulses, detect collisions, and program the motion of the ball. They can theme the game and add their own levels. | Grade 2 - 5 | beginner, comfortable | Blocks, Tynker, Javascript, Python |
Candy Quest | Students solve several coding puzzles and learn to use basic programming concepts such as loops and conditional statements. | Pre-reader - 4 | beginner | Blocks, Tynker |
Code Commander | Students complete a set of 18 puzzles where they program members of an army. | Grade 6+ | comfortable, experienced | Blocks, Tynker, Javascript, Python |
Code Monsters | Students complete a set of 20 puzzles where they program the monsters they've collected. | Grade 3+ | beginner, comfortable | Blocks, Tynker, Javascript, Python |
Toxic Jungle | In these 20 coding puzzles, students will learn core programming concepts such as loops and conditionals, as well as Python syntax. | Grade 7+ | comfortable, experienced | Python |
Debugger | Students complete several coding challenges that progressively add capabilities to overcome the "bugs" and eventually complete the game. | Grade 5+ | comfortable, experienced | Blocks, Tynker, Javascript, Python |
Dragon Dash | Students complete a series of levels using basic programming concepts such as sequencing, repetition, conditional logic and counting. | Grade 5 - 8 | intermediate, comfortable | Blocks, Tynker, Javascript, Python |
Hot Wheels: Obstacle Course | Students solve a set of 20 puzzles to navigate a Hot Wheels racecar. | Grade 3+ | beginner, comfortable | Blocks, Tynker, Javascript, Python |
Counter Hack | These fun puzzle activities teach core programming concepts such as loops and conditionals, as well as JavaScript syntax. | Grade 6+ | comfortable, experienced | Javascript |
Monster High: Music Video | Students follow step-by-step instructions to create and publish their own music video. | Grade 3+ | beginner, comfortable | Blocks, Tynker, Javascript, Python |
Scavenger Hunt | Students solve a set of 20 coding puzzles to guide Monster High characters through a scavenger hunt. | Grade 3+ | beginner, comfortable | Blocks, Tynker, Javascript, Python |
Pattern Maker | Students experiment with pen commands and learn to draw squares, triangles, Spirograph designs and more. | Grade 5 - 8 | beginner, comfortable | Blocks, Tynker, Javascript, Python |
Puppy Adventure | Students use problem solving skills and learn to recognize patterns and write small programs. | Pre-reader - 4 | beginner | Blocks, Tynker |
Tell Your Lunar Gateway Story | Students will imagine themselves as Artemis astronauts living and working on the Lunar Gateway in the year 2024. They will combine their coding, innovation, and art skills to create a storytelling project using Tynker. Students are provided a tutorial to help guide their creative process as they complete the project. | Grade 3 - 5 | intermediate, comfortable | Blocks, Tynker |
Lunar Test Drive | In this tutorial, students will design a lunar landscape. Then they'll need to navigate their rover to a destination using movement commands. Students are provided a tutorial to help guide their creative process as they complete the project. | Grade 3 - 8 | beginner | Blocks, Tynker |
Search and Scan | Students will design a lunar landscape, then learn how to use the rover to take ice and rock samples at several locations, and finally unload their inventory. Students are provided a tutorial to help guide their creative process as they complete the project. | Grade 3 - 8 | intermediate | Blocks, Tynker |
Rover Relay | Students will learn how to coordinate the action of many rovers using messages. Encourage students to design their own challenge! Students are provided a tutorial to help guide their creative process as they complete the project. | Grade 3 - 8 | advanced | Blocks, Tynker |
Build a Lunar Habitat | This open-ended prompt has students use Tynker's level editor to create a lunar habitat. When they've completed the tutorial, encourage students to get creative and add code to make it interactive. Students are provided a tutorial to help guide their creative process as they complete the project. | Grade 3 - 8 | beginner | Blocks, Tynker |
Spin Draw | Students use stamping to program a pen that draws a rotating image. Then they can use their new pen to make fun creations. | Pre-reader+ | intermediate | Blocks, Tynker, Javascript, Python |
Analog Clock | Students follow step-by-step instructions to code an analog clock. This project requires a working understanding of angles and geometry and an ability to apply critical thinking to set up and solve geometry problems. | Grade 6+ | comfortable, experienced | Blocks, Tynker, Javascript, Python |
Ecological Pyramid | Students follow step-by-step instructions to code an interactive ecological pyramid. They think about how organisms interact within an ecosystem. | Grade 3 - 5 | beginner, comfortable | Blocks, Tynker, Javascript, Python |
Solar System | Students follow step-by-step instructions to code an interactive Solar System. They do independent research about the planets and the Sun. | Grade 6+ | beginner, comfortable | Blocks, Tynker, Javascript, Python |
Multiplication Escape | In this STEM project, students will follow step-by-step instructions to make an escape game. If the user answers a multiplication question correctly, the character moves forward and avoids the boulders. If the user answers incorrectly, it’s game over! | Grade 3 - 5 | advanced, comfortable | Blocks, Tynker, Javascript, Python |
Bill of Rights | In this STEM project, students will create a Social Studies game demonstrating their understanding of the Bill of Rights. | Grade 3 - 5 | beginner, comfortable | Blocks, Tynker, Javascript, Python |
Homophones | In this STEM project, students will apply what they know about homophones to create an animated storytelling project. Throughout the story, the user will need to choose between two or more homophones to fill in the blank in a line of dialog. The story can’t go on until they choose the correct homophone! | Grade 6 - 8 | beginner, comfortable | Blocks, Tynker, Javascript, Python |
Undersea Arcade | In this tutorial, students learn how to build a top-down arcade game using visual programming blocks. | Grade 5 - 8 | beginner, comfortable | Blocks, Tynker, Javascript, Python |
Robotics & Drones | Learn to program connected devices. | Grade 2+ | beginner, comfortable | Blocks, Tynker, Javascript, Python |
Teacher Resources

- 40+ tutorials for grades K-12
- Free teacher dashboard
- Progress Tracking
- Student metrics
- Certificates
- Lesson guides, answer keys, solutions
- Marketing materials
Frequently Asked Questions
-
What devices do I need to participate?
Each student needs to have a desktop computer, laptop computer, or Chromebook with an internet connection and an up-to-date browser. No downloads are required. If not enough devices are available, students can work in pairs on the same device.How do I set up a classroom?If you’re a Tynker teacher, you may have already completed this step – nice work! For those who still need to get set up: take 2 minutes to create a Tynker account and add a classroom for your students. We provide all the scaffolded content, so your work is done! Once you’re signed in, visit "MY CLASSES" inside your dashboard to get started.How do I set up student rosters?You can set up your student rosters with Clever, Google Accounts, or Tynker Accounts. If you use Clever, read this post to set up your classes. If you use Google Accounts, watch this quick setup video. To create Tynker Accounts for your classes, this quick video walks you through the process.How do I add students to my classroom?Once you set up a classroom, you can add students and assign lessons through your teacher dashboard. You can import students to a single classroom, add them to multiple classrooms, manually create individual Tynker accounts, or have your students add themselves using a class code.What do I get in my Tynker teacher dashboard?Your teacher dashboard is where you can access all your teacher guides, answer keys, student metrics, and certificates. You can see just how much coding your students are doing and even help them along if they get stuck! At the end of an Hour of Code, you can print out personalized achievement certificates for each student.
